<\/figure>\n\n\n\nA design method is a way of doing things and all the repeatable steps involved in making. This can be further broken down into processes – research, ideation, prototyping, iteration, and presentation. This method can vary depending on the project, your client, and your audience.<\/p>\n\n\n\n
The first step is some version of research. This stage is often difficult to define. It involves reading, learning, making, and sharing the information you have gathered. In essence, it is nothing but making the learning visible. Research can often help you define a problem. When you are working with a client, this helps you question the underlying assumptions and help find a definition that you can both agree on.<\/p>\n\n\n\n
The ideation stage comes next. You can use different mediums to communicate an idea. Concepts can be presented in the form of a sketch, or writing To carry an idea forward you would have to make the intangible tangible in some form. Prototyping helps you do this. It helps you test out an idea while iterations help you make it better. The job of a designer is to problem-solve.<\/p>\n\n\n\n
Having a good design methodology in place will help you solve problems and come up with an idea in ways that you did not previously imagine. Developing a design methodology will help designers select and find relevant methods for specific design situations.<\/p>\n\n\n\n
If you are looking into refreshing your approach to problem-solving, look into reading various articles on design methods and approaches written by your peers and professionals in the industry. Now more than ever, designers are willing to share their ideas, approach, and systems that work for them.<\/p>\n\n\n\n